Orientation, PRINT/CHR$ and a first memory POKE.
- Welcome— Run your first code and clear the screen.
- PRINT & CHR$— Output text and use control codes like CHR$(147).
Variables, expressions, input/output and control flow.
Screen RAM, POKE patterns, color RAM, and text UIs.
Intro to sprite data, simple motion, and collisions.
SID beeps, keyboard/joystick input, and timing loops.
Multi-screen text effects, tables, and simple editors.
State machines, scoring, difficulty, and polish.
From prototypes to a complete mini-game; asset packing and tuning.
Text art, generative patterns, demos; performance tips.
Editors, loaders, asset pipelines, and productivity tools.